This window is opened from the DecoderPro® Tools Menu, or Operations Menu; and alternatively from Location Window Tools menu, Show Cars: and various Windows Opertions Menus.
The cars window allows you to view, edit your car roster. or add a car by entering a car's number, road, type, length. The program will automatically calculate the car's weight based on length and the scale you are modeling. Optionally the car's color, build date, load and owner can be added. You may want to switch a group of cars as a unit, then you may create a "kernel". You can assign any number of cars to a kernel but the type of the first car assigned will be used by the program to determine if the kernel is allowed at a location. The entire length of the kernel is used to determine if the cars in the kernel will fit. Note that the program also includes space for the car's couplers when calculating the length of a kernel.(group of similar cars)
The complete roster of cars is displayed.
To the right of each car entry:
opens theSet Car LocationWindow.
opens the Edit Car window, similar to the Add Car Window
bottom of the pageOpens theAdd Car window and allows you to add a new car.
Saves the car roster to disk.
Used to find a car by its road number. The wild card may be used "*" when entering a car number. for example, if you want to find all the cars with a number ending in 345 , enter *345 then press each time pressed the next car with the 345 ending will be displayed..