This window is opened from the Location Window Tools menu, Show Cars.
The cars window allows you to edit your car roster. You can enter a car's number, road, type, length. The program will automatically calculate the car's weight based on length and the scale you are modeling. Optionally the car's color, build date, load and owner can be added. You may want to switch a group of cars as a unit, then you create a "kernel". You can assign any number of cars to a kernel but the type of the first car assigned will be used by the program to determine if the kernel is allowed at a location. The entire length of the kernel is used to determine if the cars in the kernel will fit. Note that the program also includes space for the car's couplers when calculating the length of a kernel.(group of similar cars)
The complete roster of cars is displayed. At the bottom of the page is a series of radio buttons that allow you to select the sort order.
Opens theAdd Car window and allows you to add a new car.
Saves the car roster to disk.
Used to find a car by its road number. The wild card may be used "*" when entering a car number. for example, if you want to find all the cars with a number ending in 345 , enter *345 then press each time pressed the next car with the 345 ending will be displayed..
To the right of each car entry:
opens theSet Car LocationWindow.
opens the Edit Car window, similar to the Add Car Window
336 GCR Flat 40
655579 UP Boxcar 40Optionally you may include additional attributes in the following order: weight, color, owner name, date built, and location. Check the Windows help file for further information.