| class  | AbstractDigitalAction | The base class for LogixNG Actions | 
| class  | ActionAtomicBoolean | This action sets the value of an AtomicBoolean. | 
| class  | ActionAudio | This action controls an audio object. | 
| class  | ActionBlock | This action triggers a block. | 
| class  | ActionClock | This action provides the ability to set the fast clock time and start and stop the fast clock. | 
| class  | ActionClockRate | This action provides the ability to set the fast clock speed. | 
| class  | ActionCreateBeansFromTable | This action listens on some beans and runs the ConditionalNG on property change. | 
| class  | ActionDispatcher | This action triggers a Dispather ActiveTrain. | 
| class  | ActionEntryExit | This action triggers a entryExit. | 
| class  | ActionFindTableRowOrColumn | This action finds a table row or column. | 
| class  | ActionLight | This action sets the state of a light. | 
| class  | ActionLightIntensity | Runs an engine. | 
| class  | ActionListenOnBeans | This action listens on some beans and runs the ConditionalNG on property change. | 
| class  | ActionListenOnBeansLocalVariable | This action listens on some beans and runs the ConditionalNG on property change. | 
| class  | ActionListenOnBeansTable | This action listens on some beans and runs the ConditionalNG on property change. | 
| class  | ActionLocalVariable | This action sets the value of a local variable. | 
| class  | ActionMemory | This action sets the value of a memory. | 
| class  | ActionOBlock | This action triggers an OBlock. | 
| class  | ActionPower | This action turns power on or off. | 
| class  | ActionReporter | This action triggers a reporter. | 
| class  | ActionRequestUpdateAllSensors | Sets all engine slots to status common | 
| class  | ActionRequestUpdateOfSensor | This action requests an update from the layout of the state of a sensor. | 
| class  | ActionRequestUpdateOfTurnout | This action requests an update from the layout of the state of a turnout. | 
| class  | ActionScript | Executes a script. | 
| class  | ActionSensor | This action sets the state of a sensor. | 
| class  | ActionSetReporter | This action sets the current report of a Reporter. | 
| class  | ActionShutDownTask | Executes a digital action delayed. | 
| class  | ActionSignalHead | Evaluates the state of a SignalHead. | 
| class  | ActionSignalMast | Evaluates the state of a SignalMast. | 
| class  | ActionSound | Plays a sound. | 
| class  | ActionTable | This action sets a cell value of a LogixNG table. | 
| class  | ActionThrottle | Runs an engine. | 
| class  | ActionThrottleFunction | Sets a function on a throttle | 
| class  | ActionTimer | Executes an action after some time. | 
| class  | ActionTurnout | This action sets the state of a turnout. | 
| class  | ActionTurnoutLock | This action sets the lock of a turnout. | 
| class  | ActionWarrant | This action triggers a warrant. | 
| class  | Break | Returns from a Module or a ConditionalNG. | 
| class  | Continue | Returns from a Module or a ConditionalNG. | 
| class  | DigitalCallModule | This action executes a module. | 
| class  | DigitalFormula | This action evaluates the formula. | 
| class  | DigitalMany | Execute many Actions in a specific order. | 
| class  | DoAnalogAction | Executes an analog action with the result of an analog expression. | 
| class  | DoStringAction | Executes an string action with the result of an string expression. | 
| class  | EnableLogix | This action enables/disables a Logix. | 
| class  | EnableLogixNG | This action enables/disables a LogixNG. | 
| class  | Error | Returns from a Module or a ConditionalNG. | 
| class  | ExecuteAction | Executes a digital action. | 
| class  | ExecuteDelayed | Executes a digital action delayed. | 
| class  | ExecuteProgram | This action executes a program. | 
| class  | Exit | Returns from a Module or a ConditionalNG. | 
| class  | For | Executes an action when the expression is True. | 
| class  | ForEach | Executes an action when the expression is True. | 
| class  | ForEachWithDelay | Executes an action when the expression is True. | 
| class  | IfThenElse | Executes an action when the expression is True. | 
| class  | JsonDecode | This action decodes a Json string to a JsonNode. | 
| class  | LogData | This action logs some data. | 
| class  | Logix | Emulates Logix. | 
| class  | LogLocalVariables | This action prints the local variables to the log. | 
| class  | ProgramOnMain | Program a CV on main. | 
| class  | Return | Returns from a Module or a ConditionalNG. | 
| class  | RunOnce | Executes an action only one time. | 
| class  | Sequence | Executes actions in a sequence. | 
| class  | SetLocalVariables | This action sets some local variables. | 
| class  | ShowDialog | This action show a dialog. | 
| class  | ShutdownComputer | This action sets the state of a turnout. | 
| class  | SimulateTurnoutFeedback | Simulates turnout feedback. | 
| class  | TableForEach | Executes an action when the expression is True. | 
| class  | Timeout | Executes an action when the expression is True. | 
| class  | TriggerRoute | This action triggers a route. | 
| class  | WebBrowser | Executes an string action with the result of an string expression. | 
| class  | WebRequest | This action sends a web request. |